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Conduct Energy

Channeling elemental charge into a weapon after a matching strike or spell lets the very next hit carry that same energy type.

common

You channel energy into your weapon. The weapon deals 1 additional damage per weapon damage die until the start of your next turn. This damage type matches the trait of the triggering action or spell. If your triggering action or spell had multiple eligible traits, you select one of those traits.

Action Cost Free Action

Requirements Your last action or spell this turn had the acid, cold, electricity, fire, or sonic trait.