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Clear Hex

Kingdom forces move to purge a hex of dangerous hazards or monsters, though a disastrous attempt can cost lives and stir unrest.

commonDowntimeRegion

Critical Success You successfully clear the hex. If you spent RP to attempt this activity, you're refunded half of the RP cost. If you were removing dangerous creatures (but not hazards) from the hex, your explorers and mercenaries recover 2 Luxury Commodities as treasure.

Success You successfully clear the hex.

Failure You fail to clear the hex.

Critical Failure You catastrophically fail to clear the hex and several workers lose their lives. Gain 1 Unrest.

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