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Celebrate Holiday

Throwing a kingdom-wide holiday buys goodwill and loyalty from the populace, though the festivities always cost the treasury something real.

commonDowntimeLeadership

Critical Success Your holidays are a delight to your people. The event is expensive, but incidental income from the celebrants covers the cost. You gain a +2 circumstance bonus to Loyalty-based checks until the end of your next Kingdom turn.

Success Your holidays are a success, but they're also expensive. You gain a +1 circumstance bonus to Loyalty-based checks until the end of your next Kingdom turn. Immediately roll 1 Resource Die and spend RP equal to the result. If you can't afford this cost, treat this result as a Critical Failure instead.

Failure The holiday passes with little enthusiasm, but is still expensive.

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