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Camp Management

A companion's brisk direction over camp chores can let everyone squeeze in extra tasks, though bad advice drags the whole camp down instead.

commonCampingConcentrateManipulate

Critical Success Jubilost's advice speeds things along significantly. During the hour immediately following this critical success, each PC may attempt two Camping activities instead of one. This success does not increase the number of activities companions may attempt.

Success As critical success, but only one PC may attempt two Camping activities during the next hour.

Critical Failure Jubilost's advice backfires, resulting in inefficiencies during the rest of the camping session. All checks made to resolve Camping activities take a –2 circumstance penalty for the remainder of this camping session.

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