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Bribe Contact
Slipping a contact a payoff during heist prep can grease the wheels toward success, but a rejected bribe tips off the opposition instead.
commonDowntimeSecret
You offer a bribe to your contact to help the heist in some way. Attempt a hard or very hard Deception or Diplomacy check.
Success The contact accepts the bribe and you gain 1 EP.
Failure You believe you successfully Bribed your Contact and gained 1 EP, but in fact the contact informs the opposition of the attempted bribery, adding 1 AP to the infiltration.
Requirements You’ve successfully Gained a Contact (see below).
Cost A bribe worth at least one-tenth of the Currency per Additional PC listed on Table 10–9: Party Treasure by Level. Doubling this amount grants a +2 circumstance bonus to the check.