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Sorted A-ZActions
Abandon Hex
Requirements The hex to be abandoned must be controlled.
commonDowntimeRegion
Requirements The hex to be abandoned must be controlled.
After careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your claim to it and pull back any settlers or explorers. Attempt a basic Exploration or Wilderness check. You can abandon more than one hex at a time, but each additional hex you abandon increases the DC of this check by 1.
Critical Success You abandon the hex or hexes, decreasing your kingdom's Size by 1 per hex abandoned (this affects all statistics determined by Size; see page 532).