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Abandon Hex

Deciding a claimed hex isn't worth holding, you recall settlers and explorers, trimming your kingdom's footprint down a size.

commonDowntimeRegion

After careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your claim to it and pull back any settlers or explorers. Attempt a basic Exploration or Wilderness check. You can abandon more than one hex at a time, but each additional hex you abandon increases the DC of this check by 1.

Critical Success You abandon the hex or hexes, decreasing your kingdom's Size by 1 per hex abandoned (this affects all statistics determined by Size; see page 532).

Requirements The hex to be abandoned must be controlled.