Solace Anti-Hero
Rival-tier solo vigilante driven by a list of names and lethal pragmatism—beats the team to a target kill, lectures them on sentimentality, and vanishes before the press arrives. D...
A solo cape doing the actual work — and doing it with lethal force. The Anti-Hero isn't wrong about this city's problems. He's wrong about the answer. The team fights him in exactly the scenes where the bad guy needs to stay breathing.
Signature moves: beat the team to a kill, lecture them about sentimentality, leave a calling card, vanish before the press arrives.
Defeated by: the team getting to the next save first and keeping alive the target he would've put in the ground.
Appearance: A matte-black costume with no insignia and no room for error, a jaw set tight under a half-mask, boots built for a quiet exit rather than an entrance. Carries himself like the fight's already over before it starts.
Tier Rival · Scale Superhuman Full · Labels Danger +2 · Savior -1 · Mundane +1
Common drives
- finishing what the city won't
- personal loss
- exhaustion with bureaucracy
Narrative hooks
- Has a list of names the team has to discover
- Recognizes a teammate's costume from somebody who used to work with them
- Is being framed by an actual villain