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Threats

Iconic Villain

Iconic-tier antagonist with Danger +2 and Superior +2 labels, prepared and personally invested in testing the new team through orchestrated encounters. Signature tactics include en...

A top-tier antagonist with a name on the front page and a body count to match — been at this since before the team was a glint in anybody's eye. Sharp, prepared, and personally curious what kind of new generation just walked into his city.

Signature moves: engineer an opening that draws the team out, unveil a piece of one teammate's history, monologue past the attack window, leave a calling card on a civilian.

Defeated by: the team out-thinking him by the second or third encounter — the first meeting is reconnaissance, for both sides.

Appearance: An elaborate, unmistakable costume in a signature color and cut, a cape or coat that moves like it was designed for cameras; a composed, unhurried presence.

Tier Iconic · Scale Superhuman Full · Labels Danger +2 · Freak +1 · Savior -1 · Superior +2 · Mundane -1

Common drives

  • personal philosophy
  • long-running grudge with the City Veteran
  • spotlight

Narrative hooks

  • The villain knows somebody on the team's family from a previous era
  • The villain has a personal code that is, unsettlingly, internally consistent
  • The villain wants to be seen by the team specifically