Foreman's Crew
Minion-tier group of four to six desperate ex-workers wired into salvaged gear; overwhelm by numbers and drag targets to machinery while following the Foreman's orders without ques...
Ex-dockworkers and mill hands, wired into salvaged gear at the Foreman's command — more desperate than dangerous, and dangerous all the same. Move four to six at a time, follow orders like it's still a shift, and flinch every time somebody calls them villains out loud.
Signature moves: overwhelm with numbers, drag a target toward the heavy machinery, follow the Foreman's instructions well past the point of sense.
Defeated by: giving them a reason to stop that doesn't come from the Foreman.
Appearance: Coveralls scavenged from a dozen different uniforms, gear bolted on rather than fitted, hands wrapped in oil-stained tape instead of gloves. Moves in the same tired, mechanical rhythm, four to six at a time.
Tier Minion · Scale Human · Labels Danger +1 · Mundane 0
Common drives
- a paycheck
- loyalty to the Foreman
- not having anywhere else to go
Narrative hooks
- One of the Crew recognizes a teammate from before all this
- The Crew is being paid in something other than money
- A Crew member wants out and doesn't know how to ask