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Threats

Foreman's Crew

Minion-tier group of four to six desperate ex-workers wired into salvaged gear; overwhelm by numbers and drag targets to machinery while following the Foreman's orders without ques...

Ex-dockworkers and mill hands, wired into salvaged gear at the Foreman's command — more desperate than dangerous, and dangerous all the same. Move four to six at a time, follow orders like it's still a shift, and flinch every time somebody calls them villains out loud.

Signature moves: overwhelm with numbers, drag a target toward the heavy machinery, follow the Foreman's instructions well past the point of sense.

Defeated by: giving them a reason to stop that doesn't come from the Foreman.

Appearance: Coveralls scavenged from a dozen different uniforms, gear bolted on rather than fitted, hands wrapped in oil-stained tape instead of gloves. Moves in the same tired, mechanical rhythm, four to six at a time.

Tier Minion · Scale Human · Labels Danger +1 · Mundane 0

Common drives

  • a paycheck
  • loyalty to the Foreman
  • not having anywhere else to go

Narrative hooks

  • One of the Crew recognizes a teammate from before all this
  • The Crew is being paid in something other than money
  • A Crew member wants out and doesn't know how to ask