the Scrap Yard
Decommissioned shipbreaking yard where forty years of supervillain wreckage and dead freighters are salvaged by a fixer family. Half the wrecks retain active electrical hazards, do...
An old shipbreaking yard on the tidal flat, where the harbor ran out of hulls to build long before it ran out of hulls to scrap. Forty years of supervillain wreckage sits stacked among the dead freighters, quietly parted out by a family of fixers who know exactly what they've got. To a young hero it reads like an open-air library of bad ideas — half these wrecks still spark at a touch, and something in row nine is overdue to wake up.
Appearance: An open industrial flat of rusted hulls, cracked chassis, and stacked scrap towers under a haze of dust, chain-link fencing sagging at odd angles. Colors have gone to rust-orange and oxidized gray under a permanent film of grime.
Type Industrial Underbelly · Tone Low Grade Threat
Default NPCs
Story hooks
- A piece of dormant villain tech reactivates while the team is searching
- The fixers know exactly where the team's antagonist sourced their gear
- Somebody is paying the family to lose certain wrecks before COMPASS gets to them