Unleash Powers — Adult
Roll +Freak to unleash powers; adults bear named collateral costs rather than generic complications. On 10+, the adult chooses what they sacrificed; on 7–9, the GM names a cost (bu...
Unleash Powers (Adult Variant)
When an adult hero unleashes their powers in the city, they roll +Freak, but the genre rules shift. Instead of complications on a 7-9, the GM hands the adult a collateral cost — a building, a relationship, a public moment of doubt — that the adult is now responsible for. Adults do not get to leave the consequences for the next generation. The basic outcomes hold.
On 10+: It works; the adult chooses what they sacrificed to make it work.
On 7-9: It works; the GM names the cost in the city or in their life.
On 6-: It works wrong, and the city remembers.
Type Adult · Category Powers · Roll +Freak