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Unleash Powers — Adult

Roll +Freak to unleash powers; adults bear named collateral costs rather than generic complications. On 10+, the adult chooses what they sacrificed; on 7–9, the GM names a cost (bu...

Unleash Powers (Adult Variant)

When an adult hero unleashes their powers in the city, they roll +Freak, but the genre rules shift. Instead of complications on a 7-9, the GM hands the adult a collateral cost — a building, a relationship, a public moment of doubt — that the adult is now responsible for. Adults do not get to leave the consequences for the next generation. The basic outcomes hold.

On 10+: It works; the adult chooses what they sacrificed to make it work.

On 7-9: It works; the GM names the cost in the city or in their life.

On 6-: It works wrong, and the city remembers.

Type Adult · Category Powers · Roll +Freak