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Moves

Punch the Clown

Roll +Superior to debunk someone pretending to be more than they are—hero, villain, corporate enforcer. On 10+, inflict Insecure and grant the team +1 forward against them. On 7–9,...

Conditions
Inflicts:

Punch the Clown (The Delinquent)

When you go after somebody pretending to be more than they are — a self-important hero, a smug villain, a corporate goon — roll +Superior. On 10+, you rip the mask off; they take Insecure and the team takes +1 forward against them. On 7-9, you embarrass them but you also mark a condition. On 6-, the GM gets to flip the scene on you.

Type Starting · Roll +Superior