Showing0entries
Sorted A-Z
Moves

Doom Signs

Once per scene, the GM offers you advance warning of an incoming threat—a person, fight, or betrayal—but you must accept a cost the GM names before learning it. You decide whether...

Doom Signs (The Doomed)

Your future leaks into the present. Once per scene, the GM owes you a heads-up on something coming — a person, a fight, a betrayal. Hearing it costs you something the GM names; you decide if it's worth the warning.

Type Starting