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Sorted A-ZMoves
Doom Signs
Once per scene, the GM offers you advance warning of an incoming threat—a person, fight, or betrayal—but you must accept a cost the GM names before learning it. You decide whether...
Doom Signs (The Doomed)
Your future leaks into the present. Once per scene, the GM owes you a heads-up on something coming — a person, a fight, a betrayal. Hearing it costs you something the GM names; you decide if it's worth the warning.
Type Starting