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The Nova
A playbook centered on overwhelming destructive power tied directly to emotional volatility. Burn Brightly trades extreme effects—massive area damage, sudden mobility, transmutatio...
- Playbook
- Core
- Danger
- +0
- Freak
- +2
- Mundane
- -1
- Savior
- +1
- Superior
- +1
Advanced Moves
Hot ColdA Moment to ThinkSpecialty BurnHeat SinkPure BurnQuenchGoing Critical
The bomb on a timer. The Nova has more raw power than the rest of the team combined and a head full of feelings the power keeps reacting to. Cutting loose feels incredible until the smoke clears and you see what you flattened.
Their question is whether they can ever learn to be more than the size of the explosion.
Identity questions:
- What does cutting loose feel like, in your own body?
- Who is the person you are most afraid of hurting?
- What rules did you make yourself to keep the rest of the world safe?
Starting label biases: Danger 0, Freak +2, Savior +1, Superior +1, Mundane -1
Starting moves (all required): Burn Brightly, Build Up To It, Cut Loose
Advanced moves
- Hot Cold
- A Moment to Think
- Specialty Burn
- Heat Sink
- Pure Burn
- Quench
- Going Critical
Advancements
- Advancement: Pick a Nova advanced move — Choose from Hot Cold, A Moment to Think, Specialty Burn, Heat Sink, Pure Burn, Quench, or Going Critical.
- Advancement: Take a move from another playbook
- Advancement: +1 label (max +3)
- Advancement: Lock a label
- Moment of Truth: stop pretending you're safe — The Nova's Moment of Truth lets them cut loose with the dial all the way up, with no flinching, for one act. The collateral is real.