Showing0entries
Sorted A-Z
Playbooks

The Bull

The Bull is a young hero with Danger +2 temper who wields their powerful body as a weapon while navigating conflicting team trust, adult judgment, and unresolved personal rivalries...

Playbook
Core
Danger
+2
Freak
+0
Mundane
+0
Savior
-1
Superior
+1
Advanced Moves
Always AngryProvoke a BeatingRight Where I Want ThemDefy ExpectationsLike Coming HomeBring It OnCrash and Burn

The angry one. The Bull is a young hero with the strength to break the world and the temper to want to. They love someone the rest of the team distrusts and hate someone they cannot quite bring themselves to fight. Every door they smash through is a question about whether they are a hero or a monster — and most of the adults around them have already made up their minds.

The Bull's body is a weapon and they know it; the question is whether the people around them ever see anything else.

Identity questions:

  • Who is the rival you cannot beat?
  • Who do you love that the rest of the world thinks is a villain?
  • Why does the team trust you anyway?

Starting label biases: Danger +2, Freak 0, Savior -1, Superior +1, Mundane 0

Advanced moves

  • Always Angry
  • Provoke a Beating
  • Right Where I Want Them
  • Defy Expectations
  • Like Coming Home
  • Bring It On
  • Crash and Burn

Advancements

  1. Advancement: Pick a Bull advanced moveChoose from Always Angry, Provoke a Beating, Right Where I Want Them, Defy Expectations, Like Coming Home, Bring It On, or Crash and Burn.
  2. Advancement: Take a move from another playbook
  3. Advancement: +1 label (max +3)
  4. Advancement: Lock a label
  5. Moment of Truth: prove what you really areThe Bull's Moment of Truth is a single scene of unleashed power that answers the question of hero or monster on the Bull's own terms.