Loot & Rewards Builder
DM prep framework for building treasure bundles with coins, permanent items, consumables, value totals, compendium links, and campaign hooks. Define the reward's narrative job firs...
Loot and reward toolsets help a DM turn treasure into a table-ready handoff: what the party finds, what each item is worth, which objects link to compendium entries, and why the reward matters to the campaign. Treat the saved reward bundle as a reusable prep object for loot handouts, inventory creation, recap context, and future adventure hooks.
Start from the campaign DM screen at
/campaigns/{campaignId}/dm-screen, or use the general DM toolbox at/dm-screenwhen you are building rewards outside a specific campaign.
1. Define the reward job
Pick one job for the reward before assigning value. A good reward changes what the party can do next: fund a journey, reveal an enemy, tempt a hard choice, equip a new tactic, settle a debt, or point toward the next location.
| Field | What the DM needs |
|---|---|
| Coins | Denomination-level amounts the DM can hand to players. |
| Permanent items | Named gear, magic items, relics, or story objects with quantity and value. |
| Consumables | One-use resources that change the next few scenes. |
| Total value | The reward's rough economy footprint. |
| Item refs | Links to catalog items when the object exists in the compendium. |
| Story note | Why this reward exists and what it points toward. |
2. Build the saved entry
- [ ] Decide whether the reward is payment, loot, evidence, a temptation, or a milestone.
- [ ] Split coins by denomination instead of flattening everything into one value.
- [ ] Add permanent items with rarity, value, and a short table-facing note.
- [ ] Add consumables separately so players know what can be spent quickly.
- [ ] Link named items to compendium entries when possible.
- [ ] Add a story note that gives the DM one follow-up hook.
3. Use examples as templates
Glacier Cult Cache is an encounter-tied reward: coins, permanent magic items, consumables, total value, and a map hook that turns treasure into the next lead.
When building a new loot or reward entry, copy the reward job and field shape from the example, then replace the contents. Keep item rules in item entries; keep reward composition here.
DM Toolbox Reference · /dm-screen