Zone of Truth
15-foot-radius sphere that forces creatures within it to make a Charisma save; those who fail cannot speak deliberate lies, though they can be evasive and avoid answering. You know...
- Rank
- Rank 2
- Cast
- 1 action
- Range
- 60 feet
- Save
- Cha
- Duration
- 10 minutes
- Rank
- 2
- Range
- 60 feet
- Duration
- 10 minutes
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.