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Spells

Zone of Truth

15-foot-radius sphere that forces creatures within it to make a Charisma save; those who fail cannot speak deliberate lies, though they can be evasive and avoid answering. You know...

Rank
Rank 2
Cast
1 action
Range
60 feet
Save
Cha
Duration
10 minutes
Rank
2
Range
60 feet
Duration
10 minutes

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.