Zone of Truth
Creates a 15-foot-radius sphere at range (60 feet) that lasts 10 minutes without requiring concentration. Creatures entering or starting turns in the zone must make a CHA save; on...
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.
Level 2nd-Level · School Enchantment · Casting Time 1 action · Range 60 feet · Components V, S · Duration 10 minutes · Classes Bard, Cleric, Paladin
Shape 15-foot radius sphere · Save Charisma
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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