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Wall of Thorns

Creates a conjured barrier of tangled thorns up to 60 feet long (or 20-foot-diameter circle) that blocks vision and movement. On cast, all creatures in the area take 7d8 piercing d...

You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

At Higher Levels: Both types of damage increase by 1d8 for each spell slot level above 6.

Level 6th-Level · School Conjuration · Casting Time 1 action · Range 120 feet · Components V, S, M (a handful of thorns) · Duration Concentration, up to 10 minutes (Concentration) · Classes Druid

Damage Slashing, Piercing · Save Dexterity

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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