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Spells

True Resurrection

9th-level necromancy; 1-hour casting time, touch range, consumes 25,000+ GP diamond. Revives a creature dead no longer than 200 years (not from old age), restoring full Hit Points,...

Granted Features
Automatic:
Touch-range 7th-level necromancy that revives a dead creature within a century that didn't die of old age or as Undead, restoring all Hit Points and closing wounds. Target suffers −4 penalty on D20 Tests, reduced by 1 per Long Rest until 0; if dead 365+ days, caster gains Disadvantage on D20 Tests and cannot cast spells until their next Long Rest. Requires a 1000+ GP diamond consumed as material component and 1-hour casting time.

You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. The creature is revived with all its Hit Points. This spell closes all wounds, neutralizes any poison, cures all magical contagions, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is restored to its non-Undead form. The spell can provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.

Level 9th-Level · School Necromancy · Casting Time 1 hour · Range Touch · Components V, S, M (diamonds worth 25,000+ GP, which the spell consumes) · Duration Instantaneous · Classes Cleric, Druid