Spirit Guardians
Creates a 15-foot Emanation of protective spirits that halves creatures' Speed and forces Wisdom saves when they enter, end turns, or when the Emanation moves into their space. Fai...
Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate creatures to be unaffected by it. Any other creature's Speed is halved in the Emanation, and whenever the Emanation enters a creature's space and whenever a creature enters the Emanation or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. A creature makes this save only once per turn.
At Higher Levels: The damage increases by 1d8 for each spell slot level above 3.
Level 3rd-Level · School Conjuration · Casting Time 1 action · Range Self · Components V, S, M (a prayer scroll) · Duration Concentration, up to 10 minutes (Concentration) · Classes Cleric
Damage Radiant, Necrotic · Save Wisdom
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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