Spare the Dying
Stabilizes a creature with 0 HP that isn't dead, preventing further death saves. Range starts at 15 feet and doubles at character levels 5 (30 ft), 11 (60 ft), and 17 (120 ft).
Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.
At Higher Levels: The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).
Level Cantrip · School Necromancy · Casting Time 1 action · Range 15 feet · Components V, S · Duration Instantaneous · Classes Cleric, Druid
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