Shining Smite
Bonus-action spell requiring concentration that adds 2d6 radiant damage to a weapon attack and forces the target to shed bright light in 5 feet, grant attack rolls against it advan...
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
At Higher Levels: The damage increases by 1d6 for each spell slot level above 2.
Level 2nd-Level · School Transmutation · Casting Time 1 bonus action · Range Self · Duration Concentration, up to 1 minute (Concentration) · Classes Paladin
Damage Radiant · Attack roll
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