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Shining Smite

Bonus-action spell requiring concentration that adds 2d6 radiant damage to a weapon attack and forces the target to shed bright light in 5 feet, grant attack rolls against it advan...

Conditions
Removes:

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

At Higher Levels: The damage increases by 1d6 for each spell slot level above 2.

Level 2nd-Level · School Transmutation · Casting Time 1 bonus action · Range Self · Duration Concentration, up to 1 minute (Concentration) · Classes Paladin

Damage Radiant · Attack roll

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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