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Shining Smite
Bonus-action spell requiring concentration that adds 2d6 radiant damage to a weapon attack and forces the target to shed bright light in 5 feet, grant attack rolls against it advan...
Conditions
Removes:
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
At Higher Levels: The damage increases by 1d6 for each spell slot level above 2.
Level 2nd-Level · School Transmutation · Casting Time 1 bonus action · Range Self · Duration Concentration, up to 1 minute (Concentration) · Classes Paladin
Damage Radiant · Attack roll