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Spells

Shatter

2nd-level evocation dealing 3d8 thunder damage in a 10-foot sphere (CON save for half). Constructs roll saves at disadvantage. Unattended nonmagical objects in the area take full d...

A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save. A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

At Higher Levels: The damage increases by 1d8 for each spell slot level above 2.

Level 2nd-Level · School Evocation · Casting Time 1 action · Range 60 feet · Components V, S, M (a chip of mica) · Duration Instantaneous · Classes Bard, Sorcerer, Wizard

Damage Thunder · Shape 10-foot radius sphere · Save Constitution