Ray of Enfeeblement
Ranged spell requiring a Constitution save: on failure, target has Disadvantage on Strength-based checks and subtracts 1d8 from all damage rolls for the duration; on success, targe...
A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn. On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.
Level 2nd-Level · School Necromancy · Casting Time 1 action · Range 60 feet · Components V, S · Duration Concentration, up to 1 minute (Concentration) · Classes Warlock, Wizard
Attack roll · Save Constitution
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Narrative Nexus is not affiliated with or endorsed by Wizards of the Coast.