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Ray of Enfeeblement
Con save spell that imposes disadvantage on Strength checks and subtracts 1d8 from damage rolls on failed save, with repeating saves each turn to break the effect.
- Rank
- Rank 2
- Cast
- 1 action
- Range
- 60 feet
- Save
- Con
- Duration
- Concentration, up to 1 minute
- Rank
- 2
- Range
- 60 feet
- Duration
- Concentration, up to 1 minute
A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn. On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.