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Protection from Poison
Ends the Poisoned condition on a touched creature and grants Advantage on saves against becoming poisoned for 1 hour without requiring Concentration. The target gains Resistance to...
Granted Features
Automatic:
Touch spell protecting a willing creature against six creature types (Aberrations, Celestials, Elementals, Fey, Fiends, Undead) for up to 10 minutes with concentration. Creatures of those types have Disadvantage on attack rolls against the target; the target can't be Charmed, Frightened, or possessed by them. If already affected, the target gains Advantage on new saves. Requires 25+ GP holy water as a consumed material component.
Touch spell granting the target Resistance to one damage type (Acid, Cold, Fire, Lightning, or Thunder) for up to 1 hour with Concentration. Choose the damage type when casting. Search fit: damage type resistance, energy resistance 3rd-level spell, concentration protection.
Conditions
Removes:
You touch a creature and end the Poisoned condition on it. For the duration, the target has Advantage on saving throws to avoid or end the Poisoned condition, and it has Resistance to Poison damage.
Level 2nd-Level · School Abjuration · Casting Time 1 action · Range Touch · Components V, S · Duration 1 hour · Classes Cleric, Druid, Paladin, Ranger
Damage Poison