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Protection from Energy

Grants a willing touched creature Resistance to one damage type (Acid, Cold, Fire, Lightning, or Thunder) for up to 1 hour with concentration.

Granted Features
Automatic:
Touch spell protecting a willing creature against six creature types (Aberrations, Celestials, Elementals, Fey, Fiends, Undead) for up to 10 minutes with concentration. Creatures of those types have Disadvantage on attack rolls against the target; the target can't be Charmed, Frightened, or possessed by them. If already affected, the target gains Advantage on new saves. Requires 25+ GP holy water as a consumed material component.
Ends Poisoned on a touched creature and grants Advantage on saves against Poisoned for 1 hour. Target gains Resistance to Poison damage for the duration. Search fit: poison damage resistance, ending poisoned condition, abjuration protection.

For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.

Level 3rd-Level · School Abjuration · Casting Time 1 action · Range Touch · Components V, S · Duration Concentration, up to 1 hour (Concentration) · Classes Cleric, Druid, Ranger, Sorcerer, Wizard

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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