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Spells

Inflict Wounds

Melee-range 2d10 necrotic damage on a failed Constitution save (half on success), with no concentration required. Scales by 1d10 per spell slot level above 1st.

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

At Higher Levels: The damage increases by 1d10 for each spell slot level above 1.

Level 1st-Level · School Necromancy · Casting Time 1 action · Range Touch · Components V, S · Duration Instantaneous · Classes Cleric

Damage Necrotic · Save Constitution