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Inflict Wounds

Melee-range 2d10 necrotic damage on a failed Constitution save (half on success), with no concentration required. Scales by 1d10 per spell slot level above 1st.

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

At Higher Levels: The damage increases by 1d10 for each spell slot level above 1.

Level 1st-Level · School Necromancy · Casting Time 1 action · Range Touch · Components V, S · Duration Instantaneous · Classes Cleric

Damage Necrotic · Save Constitution

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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