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Inflict Wounds
Touch-range necromancy dealing 2d10 necrotic damage on a failed CON save (half on success); no concentration required. Damage scales by +1d10 per spell slot level above 1st.
- Rank
- Rank 1
- Cast
- 1 action
- Range
- Touch
- Save
- Con
- Duration
- Instantaneous
- Rank
- 1
- Range
- Touch
- Duration
- Instantaneous
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
At Higher Levels: The damage increases by 1d10 for each spell slot level above 1.