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Incendiary Cloud

8th-level Conjuration dealing 10d8 fire damage on DEX save in a 20-foot-radius sphere that moves 10 feet away from you each turn, requires Concentration up to 1 minute, and heavily...

A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud's area is Heavily Obscured. It lasts for the duration or until a strong wind (like that created by Gust of Wind) disperses it. When the cloud appears, each creature in it makes a Dexterity saving throw, taking 10d8 Fire damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn. The cloud moves 10 feet away from you in a direction you choose at the start of each of your turns.

Level 8th-Level · School Conjuration · Casting Time 1 action · Range 150 feet · Components V, S · Duration Concentration, up to 1 minute (Concentration) · Classes Druid, Sorcerer, Wizard

Damage Fire · Shape 20-foot radius sphere · Save Dexterity

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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