Ice Knife
1st-level spell launching an ice shard that requires a ranged spell attack; hit deals 1d10 piercing, and regardless of hit the shard explodes forcing all creatures within 5 feet to...
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.
At Higher Levels: The Cold damage increases by 1d6 for each spell slot level above 1.
Level 1st-Level · School Conjuration · Casting Time 1 action · Range 60 feet · Components S, M (a drop of water or a piece of ice) · Duration Instantaneous · Classes Druid, Sorcerer, Wizard
Damage Piercing, Cold · Attack roll · Save Dexterity
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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