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Spells

Hunter's Mark

1st-level Divination spell cast as a bonus action with Concentration (up to 1 hour; extends to 8 hours at 3rd–4th slot, 24 hours at 5th+). Mark one creature in 90-foot range; you d...

You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.

At Higher Levels: Your Concentration can last longer with a spell slot of level 3–4 (up to 8 hours) or 5+ (up to 24 hours).

Level 1st-Level · School Divination · Casting Time 1 bonus action · Range 90 feet · Components V · Duration Concentration, up to 1 hour (Concentration) · Classes Ranger

Damage Force · Attack roll