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Spells

Hold Monster

5th-level Enchantment imposing Paralyzed condition via WIS save at 90 feet; target repeats save at end of each turn to end the spell. Requires Concentration up to 1 minute. Upcast...

Granted Features
Automatic:
Concentration enchantment imposing Paralyzed condition on a Humanoid target via WIS save within 60 feet; target repeats the save at end of each turn to end the spell. Upcastable to target one additional Humanoid per spell slot level above 2nd. Search fit: single-target save disable, concentration crowd control, multi-target upcast paralysis.
Conditions
Inflicts:

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

At Higher Levels: You can target one additional creature for each spell slot level above 5.

Level 5th-Level · School Enchantment · Casting Time 1 action · Range 90 feet · Components V, S, M (a straight piece of iron) · Duration Concentration, up to 1 minute (Concentration) · Classes Bard, Sorcerer, Warlock, Wizard

Save Wisdom