Heal
Restores 70 HP to a creature within 60 feet as an action, also ending Blinded, Deafened, and Poisoned on the target; scales +10 HP per spell slot above 6th.
Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.
At Higher Levels: The healing increases by 10 for each spell slot level above 6.
Level 6th-Level · School Abjuration · Casting Time 1 action · Range 60 feet · Components V, S · Duration Instantaneous · Classes Cleric, Druid
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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