Fireball
8d6 fire damage in a 20-foot-radius sphere from a ranged point; targets make a DEX save for half. Damage increases by 1d6 per slot level above 3rd. Unattended flammable objects in...
A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the area that aren't being worn or carried start burning.
At Higher Levels: The damage increases by 1d6 for each spell slot level above 3.
Level 3rd-Level · School Evocation · Casting Time 1 action · Range 150 feet · Components V, S, M (a ball of bat guano and sulfur) · Duration Instantaneous · Classes Sorcerer, Wizard
Damage Fire · Shape 20-foot radius sphere · Save Dexterity