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Find the Path

6th-level divination with 1-minute casting and concentration (up to 1 day). Magically senses the most direct physical route to a location you name, but fails if the destination is...

You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as "a green dragon's lair"). For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. Whenever you face a choice of paths along the way there, you know which path is the most direct.

Level 6th-Level · School Divination · Casting Time 1 minute · Range Self · Components V, S, M (a set of divination tools—such as cards or runes—worth 100+ GP) · Duration Concentration, up to 1 day (Concentration) · Classes Bard, Cleric, Druid

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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