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Spells

Fear

30-foot cone, WIS save or become Frightened and drop held items; Frightened targets use Dash to move away each turn and can save again at end of turn if out of line of sight.

Rank
Rank 3
Cast
1 action
Range
Self
Save
Wis
Duration
Concentration, up to 1 minute
Rank
3
Range
Self
Duration
Concentration, up to 1 minute

Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration. A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn't have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the spell ends on that creature.