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Spells

Fear

3rd-level illusion spell casting on all creatures in a 30-foot cone: each must succeed on a Wisdom save or drop held items, gain the Frightened condition, and use Dash to move away...

Conditions
Inflicts:

Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration. A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn't have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the spell ends on that creature.

Level 3rd-Level · School Illusion · Casting Time 1 action · Range Self · Components V, S, M (a white feather) · Duration Concentration, up to 1 minute (Concentration) · Classes Bard, Sorcerer, Warlock, Wizard

Shape 30-foot cone · Save Wisdom