Fear
3rd-level illusion spell casting on all creatures in a 30-foot cone: each must succeed on a Wisdom save or drop held items, gain the Frightened condition, and use Dash to move away...
Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration. A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn't have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the spell ends on that creature.
Level 3rd-Level · School Illusion · Casting Time 1 action · Range Self · Components V, S, M (a white feather) · Duration Concentration, up to 1 minute (Concentration) · Classes Bard, Sorcerer, Warlock, Wizard
Shape 30-foot cone · Save Wisdom
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Narrative Nexus is not affiliated with or endorsed by Wizards of the Coast.