Magic Weapon
Cast as a 1-action bonus action on a nonmagical weapon to add a +1 bonus to attack and damage rolls for 1 hour (touch range); dispelled if you cast it again. At higher spell slots,...
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
At Higher Levels: The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.
Level 2nd-Level · School Transmutation · Casting Time 1 bonus action · Range Touch · Components V, S · Duration 1 hour · Classes Paladin, Ranger, Sorcerer, Wizard
Attack roll
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