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Spells

Dimension Door

Teleports you and one willing creature within 5 feet to a precisely chosen location within range—one you can see, visualize, or describe by distance and direction. If arrival space...

Granted Features
Automatic:
Bonus-action teleportation up to 30 feet to an unoccupied space you can see; no concentration or action recovery required. Enables repositioning or escape without concentration cost, unlike longer-range teleports. Search fit: escape without provoking opportunity attacks, swift repositioning, bonus-action mobility.
Teleports you and up to 8 willing visible creatures, or 1 Large or smaller object not held by an unwilling creature, to a known destination on your plane. Success depends on destination familiarity: permanent circles and linked objects guarantee arrival; very familiar places (visited often, carefully studied, or visible when cast) have 75% on-target rate; casually seen locations risk 33% mishap; viewed once or described destinations are 43% risky; false destinations always misfire.
Draws a 5-foot-radius circle inscribed with sigils linking to a permanent teleportation circle on the same plane; portal remains open until end of your next turn, transporting any creature within 5 feet of destination. Requires knowing the destination circle's sigil sequence; you learn two sequences on the Material Plane when you gain the spell, and can memorize additional sequences during play. Can create permanent circles by casting daily for 365 days.

You teleport to a location within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "300 feet upward to the northwest at a 45-degree angle." You can also teleport one willing creature. The creature must be within 5 feet of you when you teleport, and it teleports to a space within 5 feet of your destination space. If you, the other creature, or both would arrive in a space occupied by a creature or completely filled by one or more objects, you and any creature traveling with you each take 4d6 Force damage, and the teleportation fails.

Level 4th-Level · School Conjuration · Casting Time 1 action · Range 500 feet · Components V · Duration Instantaneous · Classes Bard, Sorcerer, Warlock, Wizard

Damage Force