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Detect Poison and Disease
1st-level divination with 30-foot range; senses poisons, poisonous or venomous creatures, and magical contagions for duration, identifying their kind. Concentration lasts up to 10...
Granted Features
Automatic:
Detects Aberrations, Celestials, Elementals, Fey, Fiends, and Undead within 30 feet for up to 10 minutes with Concentration. Also senses active Hallow spells and their locations. Blocked by 1 foot stone/dirt/wood, 1 inch metal, or thin lead sheet. Search fit: creature type detection, undead sensing, blocked by barriers.
Senses magical effects within 30 feet while concentrating for up to 10 minutes. You can spend an action to see a faint aura around visible creatures or objects bearing magic; if the effect is from a spell, you learn its school. Blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or thin lead. Ritual casting available. Search fit: magical aura detection, spell identification, reconnaissance magic.
2nd-level divination allowing two switchable modes: Sense Thoughts detects thinking creatures within 30 feet (blocked by 1 foot stone/dirt/wood, 1 inch metal, or lead); Read Thoughts targets one visible creature to learn what looms large in its mind, then probe deeper as a Magic action to discern reasoning and emotions on a failed WIS save (DC is spell save DC). Target knows you are probing and can use an action to make an Arcana check to end the spell. Requires Concentration, lasts up to 1 minute.
For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself. You sense the kind of poison, creature, or contagion in each case. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
Level 1st-Level · School Divination · Casting Time 1 action · Range Self · Components V, S, M (a yew leaf) · Duration Concentration, up to 10 minutes (Concentration, Ritual) · Classes Cleric, Druid, Paladin, Ranger