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Spells

Detect Evil and Good

Detects the location of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead within 30 feet while concentrating for up to 10 minutes; also reveals active Hallow spell locat...

Granted Features
Automatic:
Senses magical effects within 30 feet while concentrating for up to 10 minutes. You can spend an action to see a faint aura around visible creatures or objects bearing magic; if the effect is from a spell, you learn its school. Blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or thin lead. Ritual casting available. Search fit: magical aura detection, spell identification, reconnaissance magic.
Senses the location and kind of poisons, poisonous creatures, and magical contagions within 30 feet for up to 10 minutes while concentrating. Detection blocked by 1 foot stone/dirt/wood, 1 inch metal, or thin lead sheet. Ritual castable. Search fit: poison and disease sensing, venom detection, contagion location.
2nd-level divination allowing two switchable modes: Sense Thoughts detects thinking creatures within 30 feet (blocked by 1 foot stone/dirt/wood, 1 inch metal, or lead); Read Thoughts targets one visible creature to learn what looms large in its mind, then probe deeper as a Magic action to discern reasoning and emotions on a failed WIS save (DC is spell save DC). Target knows you are probing and can use an action to make an Arcana check to end the spell. Requires Concentration, lasts up to 1 minute.

For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself. You also sense whether the Hallow spell is active there and, if so, where. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.

Level 1st-Level · School Divination · Casting Time 1 action · Range Self · Components V, S · Duration Concentration, up to 10 minutes (Concentration) · Classes Cleric, Paladin