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Spells

Delayed Blast Fireball

7th-level evocation placing a glowing bead at a chosen point within 150 feet that detonates in a 20-foot-radius sphere on command. Base damage 12d6 fire with DEX save for half; dam...

A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Fire damage equal to the total accumulated damage on a failed save or half as much damage on a successful one. The spell's base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn't ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature's space or collides with a solid object, the spell ends, and the bead explodes. When the bead explodes, flammable objects in the explosion that aren't being worn or carried start burning.

At Higher Levels: The base damage increases by 1d6 for each spell slot level above 7.

Level 7th-Level · School Evocation · Casting Time 1 action · Range 150 feet · Components V, S, M (a ball of bat guano and sulfur) · Duration Concentration, up to 1 minute (Concentration) · Classes Sorcerer, Wizard

Damage Fire · Shape 20-foot radius sphere · Save Dexterity