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Spells

Control Weather

8th-level transmutation requiring 1 minute to cast and concentration (up to 8 hours). Grants control of weather within 5 miles—change precipitation, temperature, or wind stage by o...

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the GM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal. When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

Table: Precipitation

StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard

Table: Temperature

StageCondition
1Heat wave
2Hot
3Warm
4Cool
5Cold
6Freezing

Table: Wind

StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm

Level 8th-Level · School Transmutation · Casting Time 1 minute · Range Self · Components V, S, M (burning incense) · Duration Concentration, up to 8 hours (Concentration) · Classes Cleric, Druid, Wizard