Conjure Woodland Beings
Summons nature spirits in a 10-foot Emanation around you. Any creature entering or ending its turn in the Emanation must make a Wisdom save (once per turn) or take 5d8 force damage...
You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. In addition, you can take the Disengage action as a Bonus Action for the spell's duration.
At Higher Levels: The damage increases by 1d8 for each spell slot level above 4.
Level 4th-Level · School Conjuration · Casting Time 1 action · Range Self · Components V, S · Duration Concentration, up to 10 minutes (Concentration) · Classes Druid, Ranger
Damage Force · Save Wisdom
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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