Conjure Celestial
Conjures a spirit from the Upper Planes as a pillar of bright light in a 10-foot-radius, 40-foot-high cylinder at 90 feet range; you move the cylinder up to 30 feet when you move o...
- Rank
- Rank 7
- Cast
- 1 action
- Range
- 90 feet
- Duration
- Concentration, up to 10 minutes
- Rank
- 7
- Range
- 90 feet
- Duration
- Concentration, up to 10 minutes
You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range. For each creature you can see in the Cylinder, choose which of these lights shines on it: Until the spell ends, Bright Light fills the Cylinder, and when you move on your turn, you can also move the Cylinder up to 30 feet. Whenever the Cylinder moves into the space of a creature you can see and whenever a creature you can see enters the Cylinder or ends its turn there, you can bathe it in one of the lights. A creature can be affected by this spell only once per turn.
At Higher Levels: The healing and damage increase by 1d12 for each spell slot level above 7.