Command
Instantaneous enchantment that forces a single creature within 60 feet to succeed on a Wisdom save or obey one of four one-word commands on its next turn: Drop (end turn), Flee (mo...
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:
- Drop. The target drops whatever it is holding and then ends its turn.
- Flee. The target spends its turn moving away from you by the fastest available means.
- Grovel. The target has the Prone condition and then ends its turn.
- Halt. On its turn, the target doesn't move and takes no action or Bonus Action.
At Higher Levels: You can affect one additional creature for each spell slot level above 1.
Level 1st-Level · School Enchantment · Casting Time 1 action · Range 60 feet · Components V · Duration Instantaneous · Classes Bard, Cleric, Paladin
Save Wisdom
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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