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Spells

Chill Touch

Melee spell attack (touch range) dealing 1d10 necrotic damage with scaling to 4d10 at level 17. On hit, target cannot regain HP until the end of your next turn, providing sustained...

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

At Higher Levels: The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Level Cantrip · School Necromancy · Casting Time 1 action · Range Touch · Components V, S · Duration Instantaneous · Classes Sorcerer, Warlock, Wizard

Damage Necrotic · Attack roll