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Chill Touch
Melee spell attack dealing 1d10 necrotic damage within reach, scaling to 2d10 at level 5, 3d10 at level 11, and 4d10 at level 17. On hit, target cannot regain Hit Points until the...
- Cast
- 1 action
- Range
- Touch
- Duration
- Instantaneous
- Rank
- 0
- Range
- Touch
- Duration
- Instantaneous
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
At Higher Levels: The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).