Chill Touch
Melee spell attack (touch range) dealing 1d10 necrotic damage with scaling to 4d10 at level 17. On hit, target cannot regain HP until the end of your next turn, providing sustained...
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
At Higher Levels: The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
Level Cantrip · School Necromancy · Casting Time 1 action · Range Touch · Components V, S · Duration Instantaneous · Classes Sorcerer, Warlock, Wizard
Damage Necrotic · Attack roll
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Narrative Nexus is not affiliated with or endorsed by Wizards of the Coast.