Charm Person
One humanoid within 30 feet makes a Wisdom save (with Advantage if fighting you or allies); on a failure it gains the Charmed condition for 1 hour or until you or allies damage it,...
One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.
At Higher Levels: You can target one additional creature for each spell slot level above 1.
Level 1st-Level · School Enchantment · Casting Time 1 action · Range 30 feet · Components V, S · Duration 1 hour · Classes Bard, Druid, Sorcerer, Warlock, Wizard
Save Wisdom