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Spells

Charm Monster

One creature within 30 feet makes a Wisdom save (with advantage if you or allies fight it); on failure it gains the Charmed condition for 1 hour and treats you as friendly until yo...

Rank
Rank 4
Cast
1 action
Range
30 feet
Save
Wis
Duration
1 hour
Rank
4
Range
30 feet
Duration
1 hour

One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

At Higher Levels: You can target one additional creature for each spell slot level above 4.