Call Lightning
Summon a 60-foot-radius storm cloud within 120 feet and use a magic action on each of your turns to hurl lightning bolts at points beneath it, dealing 3d10 lightning damage (DEX sa...
A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a Cylinder that is 10 feet tall with a 60-foot radius. When you cast the spell, choose a point you can see under the cloud. A lightning bolt shoots from the cloud to that point. Each creature within 5 feet of that point makes a Dexterity saving throw, taking 3d10 Lightning damage on a failed save or half as much damage on a successful one. Until the spell ends, you can take a Magic action to call down lightning in that way again, targeting the same point or a different one. If you're outdoors in a storm when you cast this spell, the spell gives you control over that storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
At Higher Levels: The damage increases by 1d10 for each spell slot level above 3.
Level 3rd-Level · School Conjuration · Casting Time 1 action · Range 120 feet · Components V, S · Duration Concentration, up to 10 minutes (Concentration) · Classes Druid
Damage Lightning · Save Dexterity