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Spells

Alarm

1st-level Abjuration ritual that wards a 20-foot cube within 30 feet for 8 hours, alerting you when any creature touches or enters—you designate immunity exceptions and choose betw...

You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is audible or mental:

Level 1st-Level · School Abjuration · Casting Time 1 minute · Range 30 feet · Components V, S, M (a bell and silver wire) · Duration 8 hours (Ritual) · Classes Ranger, Wizard

Shape 20-foot cube