Upcasting
Cast a spell with a higher-level slot for enhanced effects (more damage, more targets, etc.). Not all spells benefit from upcasting.
Many spells can be cast using a higher-level spell slot than their base level, gaining enhanced effects.
How it works: When a spell's description includes an "At Higher Levels" section, casting it with a higher-level slot improves its effects as described. You must use a slot of the higher level — there is no other way to upcast.
Common upcasting patterns:
Damage scaling:
- Burning hands (1st): +1d6 fire per slot level above 1st
- Fireball (3rd): +1d6 fire per slot level above 3rd
- Inflict wounds (1st): +1d10 necrotic per slot level above 1st
Healing scaling:
- Cure wounds (1st): +1d8 HP per slot level above 1st
- Healing word (1st): +1d4 HP per slot level above 1st
- Mass cure wounds (5th): +1d8 HP per slot level above 5th
Target scaling:
- Hold person (2nd): +1 additional target per slot level above 2nd
- Animate dead (3rd): +2 additional undead per slot level above 3rd
- Counterspell (3rd): auto-counters spells of the slot level used
Duration or area scaling:
- Aid (2nd): +5 HP per slot level above 2nd
- Dispel magic (3rd): auto-dispels effects of the slot level used
Spells without upcasting: Some spells gain no benefit from higher slots (e.g., shield, misty step, haste). Using a higher slot on these spells wastes the slot difference.
Warlock note: Warlocks always cast at their highest Pact Magic slot level, so they always upcast automatically. This makes spells with good upcasting especially valuable for Warlocks.